Drift is a wearable haptic navigation system that guides runners through real-time vibration cues, translating spatial direction into an intuitive, eyes-free experience.
Developed through a six-week graduate design teamwork studio at Harvard MDE, worked with PM and engineers, focused on wearable haptic navigation and system-level interaction design.
UX UI Design and UX Research
Figma, 3D Print, Adobe AE, Arduino
2D and 3D Visualization
Design Engineering and Prototyping








